<html> <head> <title>class ByteSequence</title> <link rel="stylesheet" type="text/css" href="../../cpp.css"> </head> <body> <div id="adc-cppref"> <a name="_top_"> </a><table class="navimain" border="0" cellpadding="1" cellspacing="0"> <tr align="center" valign="top"> <td class="navimain"> <a href="../../index.html">Overview</a> </td> <td class="navimain"> <a href="index.html">Namespace</a> </td> <td class="navimainself"> Class </td> <td class="navimain"> <a href="../../index-files/index-1.html">Index</a> </td> <td class="navimain"> <a href="../../help.html">Help</a> </td> </tr> </table> <table class="navisub" cellpadding="0" cellspacing="3"> <tr> <td width="20%"><font size="-2">PUBLIC MEMBERS:</font></td> <td> <font size="-2">CLASSES</font> | <font size="-2">STRUCTS</font> | <font size="-2">UNIONS</font> | <a href="#publ_enums"><font size="-2"><b>ENUMS</b></font></a> | <font size="-2">TYPEDEFS</font> | <a href="#publ_ops"><font size="-2"><b>METHODS</b></font></a> | <font size="-2">STATIC METHODS</font> | <font size="-2">DATA</font> | <font size="-2">STATIC DATA</font></td> </tr> </table> <hr> <a href="../../names/index.html" alt="Global Namespace in C++"><font size="+1"><b>::</b></font></a> <a href="index.html" alt="namespace"><font size="+1"><b>rtl</b></font></a><font size="+1"> :: </font><div class="title"><h2>class ByteSequence</h2> </div><hr> <dl> <dt>Base Classes</dt> <dd>None.</dd> </dl> <dl> <dt>Known Derived Classes</dt> <dd>None.</dd> </dl> <br> <table class="flag-table" border="1" cellspacing="0"> <tr> <td width="25%" class="flagname">virtual</td> <td width="25%" class="flagname">abstract</td> <td width="25%" class="flagname">interface</td> <td width="25%" class="flagname">template</td> </tr> <tr> <td class="flagno">NO</td> <td class="flagno">NO</td> <td class="flagno">NO</td> <td class="flagno">NO</td> </tr> </table> <dl> <dt>Description</dt> <dd>C++ class representing a SAL byte sequence. C++ Sequences are reference counted and shared, so the sequence keeps a handle to its data. To keep value semantics, copies are only generated if the sequence is to be modified (new handle). </dd> </dl> <dl> <dt>File</dt> <dd>byteseq.h</dd> </dl> <hr> <dl> <dt class="subtitle"><a name="publ_"><h3>Public Members</h3> </a></dt> <dd><a name="publ_enums"> </a><table class="childlist" border="1" cellpadding="5" cellspacing="0" width="100%"> <tr class="subtitle"> <td colspan="2"><h4>Enums</h4> </td> </tr> <tr bgcolor="white"> <td width="20%"><a href="ByteSequence/e-__ByteSequence_NoDefault.html"><b>__ByteSequence_NoDefault</b></a></td> <td/></tr> <tr bgcolor="white"> <td width="20%"><a href="ByteSequence/e-__ByteSequence_NoAcquire.html"><b>__ByteSequence_NoAcquire</b></a></td> <td/></tr> </table> <hr> <a name="publ_ops"> </a><table class="childlist" border="1" cellpadding="5" cellspacing="0" width="100%"> <tr class="subtitle"> <td colspan="2"><h4>Methods</h4> </td> </tr> <tr> <td> <br> <a href="ByteSequence/o.html#ByteSequence-1459">ByteSequence</a>( ) throw( );</td> <td width="50%"> Default constructor: Creates an empty sequence. </td> </tr> <tr> <td> <br> <a href="ByteSequence/o.html#ByteSequence-1460">ByteSequence</a>( const ByteSequence & rSeq ) throw( );</td> <td width="50%"> Copy constructor: Creates a copy of given sequence. </td> </tr> <tr> <td> <br> <a href="ByteSequence/o.html#ByteSequence-1461">ByteSequence</a>( sal_Sequence * pSequence ) throw( );</td> <td width="50%"> Copy constructor Creates a copy from the C-Handle. </td> </tr> <tr> <td> <br> <a href="ByteSequence/o.html#ByteSequence-1462">ByteSequence</a>( const sal_Int8 * pElements, sal_Int32 len );</td> <td width="50%"> Constructor: Creates a copy of given data bytes. </td> </tr> <tr> <td> <br> <a href="ByteSequence/o.html#ByteSequence-1463">ByteSequence</a>( sal_Int32 len );</td> <td width="50%"> Constructor: Creates sequence of given length and initializes all bytes to 0. </td> </tr> <tr> <td> <br> <a href="ByteSequence/o.html#ByteSequence-1465">ByteSequence</a>( sal_Int32 len, __ByteSequence_NoDefault nodefault );</td> <td width="50%"> Constructor: Creates sequence of given length and does NOT initialize data. Use this ctor for performance optimization only. </td> </tr> <tr> <td> <br> <a href="ByteSequence/o.html#ByteSequence-1467">ByteSequence</a>( sal_Sequence * pSequence, __ByteSequence_NoAcquire noacquire ) throw( );</td> <td width="50%"> </td> </tr> <tr> <td> <br> <a href="ByteSequence/o.html#~ByteSequence-1468">~ByteSequence</a>( ) throw( );</td> <td width="50%"> Destructor: Releases sequence handle. Last handle will free memory. </td> </tr> <tr> <td>ByteSequence & <br> <a href="ByteSequence/o.html#operator=-1469">operator=</a>( const ByteSequence & rSeq ) throw( );</td> <td width="50%"> Assignment operator: Acquires given sequence handle and releases a previously set handle. </td> </tr> <tr> <td>sal_Int32 <br> <a href="ByteSequence/o.html#getLength-1470">getLength</a>( ) const throw( );</td> <td width="50%"> Gets the length of sequence. </td> </tr> <tr> <td>const sal_Int8 * <br> <a href="ByteSequence/o.html#getConstArray-1471">getConstArray</a>( ) const throw( );</td> <td width="50%"> Gets a pointer to byte array for READING. If the sequence has a length of 0, then the returned pointer is undefined. </td> </tr> <tr> <td>sal_Int8 * <br> <a href="ByteSequence/o.html#getArray-1472">getArray</a>( );</td> <td width="50%"> </td> </tr> <tr> <td>sal_Int8 & <br> <a href="ByteSequence/o.html#operator[]-1473">operator[]</a>( sal_Int32 nIndex );</td> <td width="50%"> </td> </tr> <tr> <td>const sal_Int8 & <br> <a href="ByteSequence/o.html#operator[]-1474">operator[]</a>( sal_Int32 nIndex ) const throw( );</td> <td width="50%"> Const index operator: Obtains a reference to byte indexed at given position. The implementation does NOT check for array bounds! </td> </tr> <tr> <td>sal_Bool <br> <a href="ByteSequence/o.html#operator==-1475">operator==</a>( const ByteSequence & rSeq ) const throw( );</td> <td width="50%"> Equality operator: Compares two sequences. </td> </tr> <tr> <td>sal_Bool <br> <a href="ByteSequence/o.html#operator!=-1476">operator!=</a>( const ByteSequence & rSeq ) const throw( );</td> <td width="50%"> Unequality operator: Compares two sequences. </td> </tr> <tr> <td>void <br> <a href="ByteSequence/o.html#realloc-1477">realloc</a>( sal_Int32 nSize );</td> <td width="50%"> </td> </tr> <tr> <td>sal_Sequence * <br> <a href="ByteSequence/o.html#getHandle-1478">getHandle</a>( ) const throw( );</td> <td width="50%"> Returns the UNnacquired C handle of the sequence </td> </tr> <tr> <td>sal_Sequence * <br> <a href="ByteSequence/o.html#get-1479">get</a>( ) const throw( );</td> <td width="50%"> Returns the UNnacquired C handle of the sequence (for compatibility reasons) </td> </tr> </table> <hr> </dd> </dl> <a href="#_top_" class="objchapter">Top of Page</a><hr size="3"><p class="copyright" align="center">Copyright © 2011, Oracle and/or its affiliates. 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