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tuxpaint-0.9.21-2mdv2010.2.x86_64.rpm

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<h1><img src="images/tuxpaint-title.png" width=220 height=219
alt="Tux&nbsp;Paint"><br>

version

0.9.21

</h1>
<h3>A simple drawing program for children</h3>

<p>Copyright 2002-2009 by Bill Kendrick and others<br>
<a href="http://www.newbreedsoftware.com/">New Breed Software &amp;
<a href="http://tux4kids.alioth.debian.org/">Tux4Kids</a></p>

<p><a href="mailto:bill@newbreedsoftware.com">bill@newbreedsoftware.com</a><br>
<a href="http://www.tuxpaint.org/">http://www.tuxpaint.org/</a></p>

<p>June 14, 2002 -

				April 28, 2009</p>

</center>

<hr size=2 noshade>

<table border=2 cellspacing=0 cellpadding=2>
<tr><th>Table of Contents</th></tr>
<tr><td>
<ul>
<li><a href="#about">About</a>
<li><a href="#using">Using Tux&nbsp;Paint</a>
<li><a href="#loading_into">Loading Other Pictures into Tux&nbsp;Paint</a>
<li><a href="#further">Further Reading</a>
<li><a href="#help">How to Get Help</a>
</ul>
</td></tr>
</table>

<hr size=2 noshade>

<h1><a name="about">About</a></h1>
<blockquote>

  <h2>What Is 'Tux&nbsp;Paint?'</h2>
  <blockquote>
    <p>Tux Paint is a free drawing program designed for young children
    (kids ages 3 and up). It has a simple, easy-to-use interface, fun
    sound effects, and an encouraging cartoon mascot who helps guide
    children as they use the program.  It provides a blank canvas and
    a variety of drawing tools to help your child be creative.</p>
  </blockquote>

  <h2>License:</h2>
  <blockquote>
    <p>Tux&nbsp;Paint is an Open&nbsp;Source project, Free&nbsp;Software
    released under the GNU General Public License (GPL).  It is free, and
    the 'source&nbsp;code' behind the program is available.  (This allows
    others to add features, fix bugs, and use parts of the program in their
    own GPL'd software.)</p>

    <p>See <a href="../COPYING.txt">COPYING.txt</a> for the full text of
    the GPL license.</p>
  </blockquote>

  <h2>Objectives:</h2>
  <blockquote>
  <dl>
    <dt><b>Easy and Fun</b></dt>
    <dd>
      Tux&nbsp;Paint is meant to be a simple drawing program for young children.
      It is not meant as a general-purpose drawing tool.  It <i>is</i> meant to
      be fun and easy to use.  Sound effects and a cartoon character help let
      the user know what's going on, and keeps them entertained.
      There are also extra-large cartoon-style mouse pointer shapes.
    </dd>

    <dt><b>Extensibility</b></dt>
    <dd>
      Tux&nbsp;Paint is extensible.  Brushes and "rubber stamp" shapes can be
      dropped in and pulled out.  For example, a teacher can drop in a
      collection of animal shapes and ask their students to draw an
      ecosystem.  Each shape can have a sound which is played, and
      textual facts which are displayed, when the child selects the shape.
    </dd>

    <dt><b>Portability</b></dt>
    <dd>
      Tux&nbsp;Paint is portable among various computer platforms:
      Windows, Macintosh, Linux, etc.  The interface looks the same among
      them all.  Tux&nbsp;Paint runs suitably well on older systems (like a
      Pentium&nbsp;133), and can be built to run better on slow systems.
    </dd>

    <dt><b>Simplicity</b></dt>
    <dd>
      There is no direct access to the computer's underlying intricacies.
      The current image is kept when the program quits, and reappears when
      it is restarted.  Saving images requires no need to create filenames
      or use the keyboard.  Opening an image is done by selecting it from
      a collection of thumbnails.  Access to other files on the computer is
      restricted.
    </dd>
  </dl>
  </blockquote>
</blockquote>

<hr size=2 noshade>


<h1><a name="using">Using Tux&nbsp;Paint</a></h1>
<blockquote>

  <h2>Loading Tux&nbsp;Paint</h2>
  <blockquote>
    <h3>Linux/Unix Users</h3>
    <blockquote>
      <p>Tux Paint should have placed a laucher icon in your KDE and/or GNOME
      menus, under 'Graphics.'</p>

      <p>Alternatively, you can run the following command at a shell prompt
      (e.g.,&nbsp;"$"):</p>

      <blockquote>
        <code>$ tuxpaint</code>
      </blockquote>

      <p>If any errors occur, they will be displayed on the terminal
      (to "stderr").</p>
    </blockquote>

    <hr size=1 noshade>


    <h3>Windows Users</h3>
    <blockquote>
      <table border=0 cellspacing=0 cellpadding=4 bgcolor="#AAAAFF"
      align=right summary=""><tr><td align=center>
        <img src="images/icon-win32.png" width=32 height=32 alt="[Icon]"><br>
	Tux&nbsp;Paint
      </td></tr></table>
      
      <p>If you installed Tux&nbsp;Paint on your computer using the
      'Tux&nbsp;Paint&nbsp;Installer,' it will have asked you whether you
      wanted a 'Start' menu short-cut, and/or a desktop shortcut.  If you
      agreed, you can simply run Tux&nbsp;Paint from the 'Tux&nbsp;Paint'
      section of your 'Start' menu (e.g., under "All&nbsp;Programs" on
      Windows&nbsp;XP), or by double-clicking the "Tux&nbsp;Paint" icon
      on your desktop.</p>
     
      <p>If you installed Tux&nbsp;Paint using the 'ZIP-file' download,
      or if you used the 'Tux&nbsp;Paint&nbsp;Installer,' but chose not to
      have shortcuts installed, you'll need to double-click the
      "<code>tuxpaint.exe</code>" icon in the 'Tux&nbsp;Paint' folder on
      your computer.</p>

      <p>By default, the 'Tux&nbsp;Paint&nbsp;Installer' will put
      Tux&nbsp;Paint's folder in "<code>C:\Program&nbsp;Files\</code>",
      though you may have changed this when the installer ran.</p>

      <p>If you used the 'ZIP-file' download, Tux&nbsp;Paint's folder will
      be wherever you put it when you unzipped the ZIP file.</p>

      <br clear=all>
    </blockquote>
      
    <hr size=1 noshade>


    <h3>Mac OS X Users</h3>
    <blockquote>
      Simply double-click the "Tux&nbsp;Paint" icon.<p>
    </blockquote>
  </blockquote>

  <hr size=1 noshade>


  <h2>Title Screen</h2>
  <blockquote>
    <p>When Tux&nbsp;Paint first loads, a title/credits screen will appear.</p>

    <p align=center><img src="images/tuxpaint-title.jpg" width=324 height=254
    alt="[Title Screenshot]"></p>

    <p>Once loading is complete, press a key or click on the mouse to continue.
    (Or, after about 30&nbsp;seconds, the title screen will go away
    automatically.)</p>
  </blockquote>
 
  <hr size=1 noshade>


  <h2>Main Screen</h2>
  <blockquote>
    The main screen is divided into the following sections:

    <dl>
    <dt>Left Side: Toolbar</dt>
    <dd>
      <p>The toolbar contains the drawing and editing controls.</p>

      <p align=center><img src="images/tools.jpg" width=324 height=254
      alt="[Tools: Paint, Stamp, Lines, Shapes, Text, Magic, Undo, Redo,
      Eraser, New, Open, Save, Print, Quit]"></p>
    </dd>

    <dt>Middle: Drawing Canvas</dt>
    <dd>
      <p>The largest part of the screen, in the center, is the drawing
      canvas.  This is, obviously, where you draw!</p>

      <p align=center><img src="images/canvas.jpg" width=324 height=254
      alt="[(Canvas)]"></p>

      <p><b>Note:</b> The size of the drawing canvas depends on the size
      of Tux&nbsp;Paint. You can change the size of Tux&nbsp;Paint using
      the <i>Tux&nbsp;Paint&nbsp;Config.</i> configuration tool, or
      by other means. See the <a href="OPTIONS.html">OPTIONS</a> documentation
      for more details.</p>
    </dd>


    <dt>Right Side: Selector</dt>
    <dd>
      <p>Depending on the current tool, the selector shows different
      things.  e.g., when the Paint&nbsp;Brush tool is selected, it shows
      the various brushes available.  When the Rubber&nbsp;Stamp tool
      is selected, it shows the different shapes you can use.</p>

      <p align=center><img src="images/selector.jpg" width=324 height=254
      alt="[Selectors - Brushes, Letters, Shapes, Stamps]"></p>
    </dd>


    <dt>Lower: Colors</dt>
    <dd>
      <p>A palette of available colors are shown near the bottom of the
      screen.</p>

      <p align=center><img src="images/colors.jpg" width=324 height=254
      alt="[Colors - Black, White, Red, Pink, Orange, Yellow, Green, Cyan,
      Blue, Purple, Brown, Grey]"></p>

      <p>(NOTE: You can define your own colors for Tux&nbsp;Paint.
      See the "<a href="OPTIONS.html"><i>Options</i></a>"
      documentation.)</p>
    </dd>


    <dt>Bottom: Help Area</dt>
    <dd>
      <p>At the very bottom of the screen, Tux, the Linux Penguin,
      provides tips and other information while you draw.</p>

      <p align=center><img src="images/tips.jpg" width=324 height=254
      alt="(For example: 'Pick a shape. Click to pick the center, drag, then
      let go when it is the size you want.  Move around to rotate it, and
      click to draw it.)"></p>
    </dd>
    </dl>
  </blockquote>

  <hr size=1 noshade>


  <h2>Available Tools</h2>
  <blockquote>
    <h3>Drawing Tools</h3>
    <blockquote>
      <dl>
      <dt><b>Paint (Brush)</b></dt>
      <dd>
        <img src="images/tool_paint.png" width=48 height=48 alt="" align=right>

	<p>The Paint&nbsp;Brush tool lets you draw freehand, using various
        brushes (chosen in the Selector on the right) and colors
        (chosen in the Color palette towards the bottom).</p>

        <p>If you hold the mouse button down, and move the mouse, it will
        draw as you move.</p>

        <p>As you draw, a sound is played.  The bigger the brush, the
        lower the pitch.</p>

        <br clear=all>

        <p align=center><img src="images/ex_paint.png" width=120 height=95
        alt=""></p>

        <hr size=1>
      </dd>


      <dt><b>Stamp (Rubber Stamp)</b></dt>
      <dd>
        <img src="images/tool_stamp.png" width=48 height=48 alt="" align=right>

        <p>The Stamp tool is like a set of rubber stamps or stickers.
	It lets you paste pre-drawn or photographic images (like a picture
	of a horse, or a tree, or the moon) in your picture.</p>

        <p>As you move the mouse around the canvas, an outline follows the
        mouse, showing where the stamp will be placed, and how big it will
	be.</p>

        <p align=center><img src="images/ex_stamps.png" width=182 height=156
        alt=""></p>

	<img src="images/tool_stamp_categories.png" width=96 height=48 alt=""
	align=right>
	<p>There can be numerous categories of stamps (e.g., animals,
	plants, outer space, vehicles, people, etc.).  Use the
	Left and Right arrows to cycle through the collections.</p>

	<p>Some stamps can be colored or tinted.  If the color palette
        below the canvas is activated, you can click the colors to change
	the tint or color of the stamp before placing it in the picture.</p>
	
	<p>Stamps can be shrunk and expanded, and many stamps can be
	flipped vertically, or displayed as a mirror-image, using
	controls at the bottom right of the screen.</p>

	<p align=center>
	<img src="images/tool_stamp_controls.png" width=96 height=96 alt="">
	</p>

	<img src="images/tool_sfx.png" width=48 height=24 alt="" align=right>
        <p>Different stamps can have different sound effects and/or
	descriptive (spoken) sounds.  Buttons at the lower left
	(near Tux, the Linux penguin) allow you to re-play the sound effects
	and descriptive sounds for the currently-selected stamp.</p>

	<p>(NOTE: If the "<code>nostampcontrols</code>" option is set,
	Tux&nbsp;Paint won't display the Mirror, Flip, Shrink and Grow
	controls for stamps.
	See the "<a href="OPTIONS.html"><i>Options</i></a>"
	documentation.)</p>

        <hr size=1>
      </dd>


      <dt><b>Lines</b></dt>
      <dd>
        <img src="images/tool_lines.png" width=48 height=48 alt="" align=right>

        <p>This tool lets you draw straight lines using the various
        brushes and colors you normally use with the Paint Brush.</p>

        <p>Click the mouse and hold it to choose the starting point of the
        line.  As you move the mouse around, a thin 'rubber-band' line
        will show where the line will be drawn.</p>

        <p>Let go of the mouse to complete the line.  A "sproing!" sound will
        play.</p>

        <br clear=all>

        <p align=center><img src="images/ex_lines.png" width=76 height=103
        alt=""></p>

        <hr size=1>
      </dd>


      <dt><b>Shapes</b></dt>
      <dd>
        <img src="images/tool_shapes.png" width=48 height=48 alt=""
        align=right>

        <p>This tool lets you draw some simple filled, and un-filled shapes.</p>

	<p>Select a shape from the selector on the right (circle, square,
	oval, etc.).</p>

	<p>In the canvas, click the mouse and hold it to stretch the shape
	out from where you clicked.  Some shapes can change proportion
	(e.g., rectangle and oval), others cannot (e.g., square and circle).</p>

	<p>Let go of the mouse when you're done stretching.</p>

        <dl>
	  <dt>Normal Mode</dt>
          <dd>
            <p>Now you can move the mouse around the canvas to rotate the
	    shape.</p>

	    <p>Click the mouse button again and the shape will be drawn in the
	    current color.</p>
	  </dd>

          <dt>Simple Shapes Mode</dt>
	  <dd>
            If simple shapes are enabled (e.g., with the
            "<code>--simpleshapes</code>" option),
            the shape will be drawn on the canvas when you let go of the
            mouse button.  (There's no rotation step.)
	  </dd>
	</dl>

        <br clear=all>

        <p align=center><img src="images/ex_shapes.png" width=177 height=104
        alt=""></p>

        <hr size=1>
      </dd>


      <dt><b>Text</b></dt>
      <dd>
        <img src="images/tool_text.png" width=48 height=48 alt="" align=right>

        <p>Choose a font (from the 'Letters' available on the right) and a color
	(from the color palette near the bottom).  Click on the screen and a
	cursor will appear.  Type text and it will show up on the screen.</p>
	
	<p>Press <b>[Enter]</b> or <b>[Return]</b> and the text will be drawn
        onto the picture and the cursor will move down one line.</p>

        <p>Alternatively, press <b>[Tab]</b> and the text will be drawn onto
        the picture, but the cursor will move to the right of the text,
        rather than down a line, and to the left.  (This can be useful to
        create a line of text with mixed colors, fonts, styles and sizes:
        <code>Like</code> <font color="#880000"><i><b>this</b></i></font>.)</p>
	
	<p>Clicking elsewhere in the picture while the text entry is still
        active causes the current line of text to move to that location
        (where you can continue editing it).</p>

        <p align=center><img src="images/ex_text.png" width=139 height=69
        alt=""></p>

        <dl>
        <dt><b>International Character Input</b></dt>
        <dd>
          <p>Tux Paint allows inputting characters in different languages.
          Most Latin characters (<i>A</i>-<i>Z</i>,
          <i>&ntilde;</i>, <i>&egrave;</i>, etc.) can by entered directly.
          Some languages require that Tux&nbsp;Paint be switched into an
          alternate input mode before entering, and some characters must be
          composed using numerous keypresses.</p>

          <p>When Tux Paint's locale is set to one of the
          languages that provide alternate input modes, a key is used to
          cycle through normal (Latin character) and locale-specific
          mode or modes.</p>

          <p>Currently supported locales, the input methods available, and
          the key to toggle or cycle modes, are listed below.
          <b>Note:</b> Many fonts do not include all characters for
          all languages, so sometimes you'll need to change fonts to see the
          characters you're trying to type.
          <ul>
          <li>Japanese &mdash; Romanized Hiragana and Romanized Katakana
            &mdash; <b>right&nbsp;[Alt]</b>
          <li>Korean &mdash; Hangul 2-Bul
            &mdash; <b>right&nbsp;[Alt]</b> or <b>left&nbsp;[Alt]</b>
          <li>Traditional Chinese
            &mdash; <b>right&nbsp;[Alt]</b> or <b>left&nbsp;[Alt]</b>
          <li>Thai
            &mdash; <b>right&nbsp;[Alt]</b>
          </ul>
          </p>
         </dl>
        </dd>

        <hr size=1>
      </dd>


      <dt><b>Magic (Special Effects)</b></dt>
      <dd>
        <img src="images/tool_magic.png" width=48 height=48 alt="" align=right>

        <p>The 'Magic' tool is actually a set of special tools.  Select one of
	the "magic" effects from the selector on the right.  Then, depending
        on the tool, you can either click and drag around the picture,
        and/or simply click the picture once, to apply the effect.</p>

        <p>If the tool can be used by clicking and dragging, a 'painting'
        button will be available on the left, below the list of "magic" tools
        on the right side of the screen.  If the tool can affect the entire
        picture at once, an 'entire&nbsp;picture' button will be available
        on the right.</p>

        <br clear=all>

        <p>See the <a href="../magic-docs/html/index.html">instructions for each Magic tool</a> (in the 'magic-docs' folder).</p>

        <hr size=1>
      </dd>
	
	
      <dt><b>Eraser</b></dt>
      <dd>
        <img src="images/tool_eraser.png" width=48 height=48 alt=""
        align=right>

        <p>This tool is similar to the Paint Brush.  Wherever you click
        (or click and drag), the picture will be erased.  (This may be
        white, some other color, or to a background picture, depending on
        the picture.)</p>

	<p>A number of eraser sizes are available, both round and square..</p>

        <p>As you move the mouse around, a square outline follows
        the pointer, showing what part of the picture will be erased to
        white.</p>

        <p>As you erase, a "squeaky clean" eraser/wiping sound is played.</p>

	<br clear=all>
      </dd>
      </dl>
    </blockquote>

    <hr size=1 noshade>


    <h3>Other Controls</h3>
    <blockquote>
      <dl>
      <dt><b>Undo</b></dt>
      <dd>
        <img src="images/tool_undo.png" width=48 height=48 alt="" align=right>

        <p>Clicking this tool will undo the last drawing action.  You can
        even undo more than once!</p>
	
	<p>Note: You can also press <b>[Control]-[Z]</b> on the keyboard to
	undo.</p>
	
        <br clear=all>

        <hr size=1>
      </dd>


      <dt><b>Redo</b></dt>
      <dd>
        <img src="images/tool_redo.png" width=48 height=48 alt="" align=right>

        <p>Clicking this tool will redo the drawing action you just "undid"
	with the 'Undo' button.</p>

        <p>As long as you don't draw again, you can redo as many times as you
        had "undone!"</p>
	
	<p>Note: You can also press <b>[Control]-[R]</b> on the keyboard to
	redo.</p>
	
        <br clear=all>

        <hr size=1>
      </dd>


      <dt><b>New</b></dt>
      <dd>
        <img src="images/tool_new.png" width=48 height=48 alt="" align=right>

        <p>Clicking the "New" button will start a new drawing.
        A dialog will appear where you may choose to start a new picture
        using a solid background color, or using a 'Starter' image (see below).
        You will first be asked whether you really want to do this.</p>

	<p>Note: You can also press <b>[Control]-[N]</b> on the keyboard to
        start a new drawing.</p>
	
        <b>'Starter' Images</b>

	<blockquote>
	  <p>'Starters' can be like a page from a coloring book (a
	  black-and-white outline of a picture, which you can then
	  color in), or like a 3D photograph, where you draw the bits
	  in between.</p>

	  <p>When you load a 'Starter,' draw on it, and then click 'Save,'
          it creates a new picture file (it doesn't overwrite the original
          'Starter,' so you can use it again later).</p>
	</blockquote>

        <br clear=all>

        <hr size=1>
      </dd>


      <dt><b>Open</b></dt>
      <dd>
        <img src="images/tool_open.png" width=48 height=48 alt="" align=right>

        <p>This shows you a list of all of the pictures you've saved.
	If there are more than can fit on the screen, use the "Up"
	and "Down" arrows at the top and bottom of the list to scroll
	through the list of pictures.</p>

        <br clear=all>

        <p align=center><img src="images/open_dialog.jpg" width=194 height=152
        alt=""></p>

	<p>Click a picture to select it, then...</p>

        <blockquote>
        <ul>
        <li>
            <img src="images/open_open.png" width=48 height=48 alt=""
            align=right>

            <p>Click the green "Open" button at the lower left of the list to
	    load the selected picture.</p>

	    <p>(Alternatively, you can double-click a picture's icon to load
            it.)</p>

            <br clear=all>

	<li>
            <img src="images/open_erase.png" width=48 height=48 alt=""
            align=right>

            <p>Click the brown "Erase" (trash can) button at the lower right of
            the list to erase the selected picture.  (You will be asked to
            confirm.)</p>

            <br clear=all>

        <li>
            <img src="images/open_slides.png" width=48 height=48 alt=""
            align=right>

            <p>Click the blue "Slides" (slide projector) button at the lower
            left to go to slideshow mode.  See "<a href="#slides">Slides</a>",
            below, for details.</p>

            <br clear=all>

	<li>
            <img src="images/open_back.png" width=48 height=48 alt=""
            align=right>

            <p>Or click the red "Back" arrow button at the lower right of the
	    list to cancel and return to the picture you were drawing.</p>

            <br clear=all>
        </ul>
        </blockquote>

	<p>If choose to open a picture, and your current drawing hasn't been
	saved, you will be prompted as to whether you want to save it or not.
	(See "<a href="#save">Save</a>," below.)</p>
	
	<p>Note: You can also press <b>[Control]-[O]</b> on the keyboard to get
        the 'Open' dialog.</p>
	
        <br clear=all>

        <hr size=1>
      </dd>


      <dt><b><a name="save">Save</a></b></dt>
      <dd>
        <img src="images/tool_save.png" width=48 height=48 alt="" align=right>

        <p>This saves your current picture.</p>
	
	<p>If you haven't saved it before, it will create a new entry in
	the list of saved images.  (i.e., it will create a new file)</p>

	<p>Note: It won't ask you anything (e.g., for a filename).
	It will simply save the picture, and play a "camera shutter" sound
	effect.</p>

	<p>If you HAVE saved the picture before, or this is a picture you
	just loaded using the "Open" command, you will first be asked
	whether you want to save over the old version, or create a new
	entry (a new file).</p>

        <p align=center><img src="images/saveover.png" width=177 height=110
        alt=""></p>

	<p>(NOTE: If either the "<code>saveover</code>" or
        "<code>saveovernew</code>" options are set, it won't ask before saving
        over.
	See the "<a href="OPTIONS.html"><i>Options</i></a>"
	documentation.)</p>
	
	<p>Note: You can also press <b>[Control]-[S]</b> on the keyboard to
	save.</p>
	
        <br clear=all>

        <hr size=1>
      </dd>


      <dt><b>Print</b></dt>
      <dd>
        <img src="images/tool_print.png" width=48 height=48 alt="" align=right>

        <p>Click this button and your picture will be printed!</p>
	
	<p>On most platforms, you can also hold the <b>[Alt]</b> key
        (called <b>[Option]</b> on Macs) while clicking the 'Print' button
        to get a printer dialog.  Note that this may not work if you're
	running Tux&nbsp;Paint in fullscreen mode.  See below.</p>

        <dl>
	<dt>Disabling Printing</dt>
	<dd>
	  <p>If the "noprint" option was set (either with
          "<code>noprint=yes</code>" in Tux&nbsp;Paint's configuration file,
          or using "<code>--noprint</code>" on the
	  command-line), the "Print" button will be disabled.</p>

	  <p>See the "<a href="OPTIONS.html"><i>Options</i></a>"
	  documentation.)</p>
	</dd>
	  
        
	<dt>Restricting Printing</dt>
	<dd>
	  <p>If the "printdelay" option was used (either with
	  "<code>printdelay=<i>SECONDS</i></code>" in the configuration file,
          or using "<code>--printdelay=<i>SECONDS</i></code>" on the
          command-line), you can only print once every <i>SECONDS</i>
          seconds.</p>

	  <p>For example, with "<code>printdelay=60</code>", you can print only
          once a minute.</p>

	  <p>See the "<a href="OPTIONS.html"><i>Options</i></a>"
	  documentation.)</p>
	</dd>

	
	<dt>Printing Commands</dt>
	<dd>
	  <p><i>(Linux and Unix only)</i></p>

	  <p><i>Tux&nbsp;Paint</i> prints by generating a PostScript
	  representation of the drawing and sending it to an external
	  program.  By default, the program is:</p>

          <blockquote><code>
	    lpr
	  </code></blockquote>

	  <p>This command can be changed by setting the "printcommand" value
	  in Tux&nbsp;Paint's configuration file.</p>

	  <p>If the <b>[Alt]</b> key on the keyboard is being pushed
	  while clicking the 'Print' button, as long as you're not in
	  fullscreen mode, an alternative program is run.  By default,
	  the program is KDE's graphical print dialog:</p>

          <blockquote><code>
	    kprinter
	  </code></blockquote>

	  <p>This command can be changed by setting the "altprintcommand" value
	  in Tux&nbsp;Paint's configuration file.</p>

	  <p>For information on how to change the printing commands,
	  see the "<a href="OPTIONS.html"><i>Options</i></a>"
	  documentation.</p>
	</dd>


	<dt>Printer Settings</dt>
	<dd>
	  <p><i>(Windows and Mac&nbsp;OS&nbsp;X)</i></p>

	  <p>By default, Tux&nbsp;Paint simply prints to the default
	  printer with default settings when the 'Print' button is
	  pushed.</p>

	  <p>However, if you hold the <b>[Alt]</b> (or <b>[Option]</b>) key
          on the keyboard while pushing the button, as long as you're
          not in fullscreen mode, your operating system's printer dialog
          will appear, where you can change the settings.</p>

	  <p>You can have the printer configuration changes stored
	  by using the "printcfg" option, either by using
	  "<code>--printcfg</code>" on the command-line, or
	  "<code>printcfg=yes</code>" in Tux&nbsp;Paint's own configuration
	  file ("<code>tuxpaint.cfg</code>").</p>

	  <p>If the "printcfg" option is used, printer settings will
	  be loaded from the file "<code>print.cfg</code>" in your
	  personal folder (see below).
	  Any changes will be saved there as well.</p>
	  
	  <p>See the "<a href="OPTIONS.html"><i>Options</i></a>"
	  documentation.)</p>
	</dd>

	<dt>Printer Dialog Options</dt>
	<dd>
	  <p>By default, Tux&nbsp;Paint only shows the printer dialog
	  (or, on Linux/Unix, runs the "altprintcommand", e.g.,
	  "kprinter" instead of "lpr") if the <b>[Alt]</b>
          (or <b>[Option]</b>) key is held while clicking the 'Print'
          button.</p>

	  <p>However, this behavior can be changed.  You can have the
	  printer dialog always appear by using
	  "<code>--altprintalways</code>" on the command-line, or
	  "<code>altprint=always</code>" in Tux&nbsp;Paint's configuration
	  file.  Or, you can prevent the <b>[Alt]</b>/<b>[Option]</b>
          key from having any effect by using "<code>--altprintnever</code>", or
	  "<code>altprint=never</code>".</p>
	  
	  <p>See the "<a href="OPTIONS.html"><i>Options</i></a>"
	  documentation.)</p>
	</dd>
	
	</dl>
        <br clear=all>

        <hr size=1>
      </dd>

      <dt><a name="slides"><b>Slides</b> (under "Open")</a></dt>
      <dd>
        <img src="images/open_slides.png" width=48 height=48 alt=""
        align=right>

        <p>The "Slides" button is available in the "Open" dialog.
        It displays a list of your saved files, just like the "Open" dialog.</p>

        <p>Click each of the images you wish to display in a slideshow-style
        presentation, one by one.  A digit will appear over each image,
        letting you know in which order they will be displayed.</p>

        <p>You can click a selected image to unselect it (take it out of your
        slideshow).</p>

        <p>A sliding scale at the lower left of the screen (next to the "Play"
        button) can be used to adjust the speed of the slideshow, from slowest
        to fastest.  Choose the leftmost setting to disable automatic
        advancement &mdash; you will need to press a key or click to go to
        the next slide (see below).</p>

        <p><b>Note:</b> The slowest setting does not automatically advance
        through the slides. Use it for when you want to step through them
        manually.</p>

        <p>When you're ready, click the "Play" button to begin the slideshow.
        (Note: If you hadn't selected ANY images, then ALL images will be
        played in the slideshow.)</p>

        <p>During the slideshow, press <b>[Space]</b>, <b>[Enter]</b> or
        <b>[Return]</b> or the <b>[Right&nbsp;Arrow]</b>, or click the "Next"
        button at the lower left, to manually advance to the next slide.
        Press <b>[Left]</b> to go back to the previous slide.</p>

        <p>Press <b>[Escape]</b>, or click the "Back" button at the
        lower right, to exit the slideshow and return to the slideshow
        image selection screen.</p>

        <p>Click "Back" in the slideshow image selection screen to return to
        the "Open" dialog.</p>

        <br clear=all>
      </dd>

      <dt><b>Quit</b></dt>
      <dd>
        <img src="images/tool_quit.png" width=48 height=48 alt="" align=right>

        <p>Clicking the "Quit" button, closing the Tux&nbsp;Paint window, or
        pushing the <b>[Escape]</b> key will quit Tux&nbsp;Paint.</p>
	
        <p>You will first be prompted as to whether you really want to quit.</p>

        <p>If you choose to quit, and you haven't saved the current picture,
	you will first be asked if wish to save it.  If it's not a new image,
	you will then be asked if you want to save over the old version,
	or create a new entry.	(See "<a href="#save">Save</a>" above.)</p>
        
	<p>NOTE: If the image is saved, it will be reloaded automatically
	the next time you run Tux&nbsp;Paint!</p>

	<p><b>NOTE:</b> The "Quit" button and <b>[Escape]</b> key can be
	disabled (e.g., by selecting "Disable&nbsp;'Quit'&nbsp;Button" in
	<i>Tux&nbsp;Paint&nbsp;Config.</i> or running <i>Tux&nbsp;Paint</i>
	with the "<code>--noquit</code>" command-line option).</p>
	
	<p>In that case, the "window&nbsp;close" button on
	<i>Tux&nbsp;Paint's</i> title bar (if not in fullscreen mode) or
	the <b>[Alt]</b>&nbsp;+&nbsp;<b>[F4]</b> key sequence may be used
	to quit.</p>

	<p>If neither of those are possible, the key sequence of
	<b>[Shift]</b>&nbsp;+&nbsp;<b>[Control]</b>&nbsp;+&nbsp;<b>[Escape]</b>
	may be used to quit.  (See the
	"<a href="OPTIONS.html"><i>Options</i></a>" documentation.)</p>
	
        <br clear=all>
      </dd>

      <dt><b>Sound Muting</b></dt>
      <dd>
        <p>There is no on-screen control button at this time, but
	by pressing <b>[Alt]</b>&nbsp;+&nbsp;<b>[S]</b>, sound effects
	can be disabled and re-enabled (muted and unmuted) while the
	program is running.</p>

	<p>Note that if sounds are completely disabled
	(e.g., by unselecting "Enable&nbsp;Sound&nbsp;Effects" in
	<i>Tux&nbsp;Paint&nbsp;Config</i> or running <i>Tux&nbsp;Paint</i>
	with the "<code>--nosound</code>" command-line option),
	the <b>[Alt]</b>&nbsp;+&nbsp;<b>[S]</b> key sequence has no
	effect.  (i.e., it cannot be used to turn on sounds when the
	parent/teacher wants them disabled.)</p>
      </dl>
    </blockquote>
  </blockquote>
</blockquote>

<hr size=2 noshade>


<h1><a name="loading_into">Loading Other Pictures into Tux&nbsp;Paint</a></h1>
<blockquote>
  <p>Since Tux&nbsp;Paint's 'Open' dialog only displays pictures you created
  with Tux&nbsp;Paint, what if you want to load some other picture or
  photograph into Tux&nbsp;Paint to edit?</p>

  <p>To do so, you simply need to convert the picture into
  a PNG (Portable Network Graphic) image file, and place it in Tux&nbsp;Paint's
  "saved" directory:</p>
  
  <dl>
  <dt>Windows Vista</dt>
  <dd>Inside the user's "<code>AppData</code>" folder,
    e.g.: <code>"C:\Users\<i>(user&nbsp;name)</i>\AppData\Roaming\TuxPaint\saved\</code>"</dd>

  <dt>Windows 95, 98, ME, 2000, XP</dt>
  <dd>Inside the user's "<code>Application&nbsp;Data</code>" folder,
    e.g.: <code>"C:\Documents and Settings\<i>(user&nbsp;name)</i>\Application
    Data\TuxPaint\saved\</code>"</dd>
  
  <dt>Mac OS X</dt>
  <dd>Inside the user's "<code>Library</code>" folder:
    <code>"/Users/<i>(user&nbsp;name)</i>/Library/Application Support/Tux&nbsp;Paint/saved/</code>"</dd>
  
  <dt>Linux/Unix</dt>
  <dd>Inside a hidden "<code>.tuxpaint</code>" directory, in the user's
    home directory: "<code>$(HOME)/.tuxpaint/saved/</code>"</dd>
  </dl>

  <p><b>Note:</b> It is from this folder that you can copy or open pictures
  drawn in Tux&nbsp;Paint using other applications.</p>

  <h2>Using '<code>tuxpaint-import</code>'</h2>
  <blockquote>
    <p>Linux and Unix users can use the "<code><b>tuxpaint-import</b></code>"
    shell script which gets installed when you install Tux&nbsp;Paint.
    It uses some NetPBM tools to convert the image ("<code>anytopnm</code>"),
    resize it so that it will fit in Tux&nbsp;Paint's canvas
    ("<code>pnmscale</code>"), and convert it to a PNG
    ("<code>pnmtopng</code>").</p>

    <p>It also uses the "<code>date</code>" command to get the current time and
    date, which is the file-naming convention Tux&nbsp;Paint uses for saved
    files.  (Remember, you are never asked for a 'filename' when you go to
    Save or Open pictures!)</p>

    <p>To use '<code>tuxpaint-import</code>', simply run the command from a
    command-line prompt and provide it the name(s) of the file(s) you wish
    to convert.</p>

    <p>They will be converted and placed in your Tux&nbsp;Paint 'saved'
    directory. (Note: If you're doing this for a different user - e.g.,
    your child, you'll need to make sure to run the command under their
    account.)</p>

    <p>Example:</p>

    <blockquote><code>
      $ <b>tuxpaint-import grandma.jpg</b><br>
      grandma.jpg -&gt; /home/username/.tuxpaint/saved/20020921123456.png<br>
      jpegtopnm: WRITING A PPM FILE
    </code></blockquote>

    <p>The first line ("<code>tuxpaint-import&nbsp;grandma.jpg</code>") is the
    command to run. The following two lines are output from the program while
    it's working.</p>
    
    <p>Now you can load Tux&nbsp;Paint, and a version of that original picture
    will be available under the 'Open' dialog.  Just double-click its icon!</p>
  </blockquote>


  <h2>Doing it Manually</h2>
  <blockquote>
    <p>Windows, Mac OS X and BeOS users must currently do the conversion
    manually.</p>

    <p>Load a graphics program that is capable of both loading your picture
    and saving a PNG format file.  (See the documentation file
    "<a href="../PNG.txt">PNG.txt</a>" for a list of suggested software,
    and other references.)</p>

    <p>When Tux Paint loads an image that's not the same size as its drawing
    canvas, it scales (and sometimes smears the edges of) the image so that
    it fits within the canvas.</p>

    <p>To avoid having the image stretched or smeared, you can resize it
    to Tux&nbsp;Paint's canvas size.  This size depends on the size of
    the Tux&nbsp;Paint window, or resolution at which Tux&nbsp;Paint is
    run, if in fullscreen.  (<b>Note:</b> The default resolution is 800x600.)
    See "Calculating Image Dimensions", below.</p>

    <p>Save the picture in PNG format.  It is <b>highly</b> recommended that you
    name the filename using the current date and time, since that's
    the convention Tux&nbsp;Paint uses:</p>

    <blockquote>
      <code><b>YYYYMMDDhhmmss</b>.png</code>
    </blockquote>

    <ul>
    <li>YYYY = Year
    <li>MM = Month (01-12)
    <li>DD = Day (01-31)
    <li>HH = Hour, in 24-hour format (00-23)
    <li>mm = Minute (00-59)
    <li>ss = Second (00-59)
    </ul>

    <p>e.g.:</p>

    <blockquote>
      <code>20020921130500</code> - for September 21, 2002, 1:05:00pm
    </blockquote>

    <p>Place this PNG file in your Tux&nbsp;Paint '<code>saved</code>'
    directory.  (See above.)</p>
    
    <h3>Calculating Image Dimensions</h3>
    <blockquote>
      <p>The width of Tux&nbsp;Paint's canvas is simply the width of the
      window (e.g., 640, 800 or 1024 pixels), minus 192.</p>

      <p>Calculating the height of Tux&nbsp;Paint's canvas requires multiple
      steps:
      <ol>
      <li>Take the height of the window (e.g, 480, 600 or 768 pixels) and
        subtract 144
      <li>Take the result of Step&nbsp;1 and divide it by 48
      <li>Take the result of Step&nbsp;2 and round it down (e.g., 9.5 becomes
        simply 9)
      <li>Take the result of Step&nbsp;3 and multiply it by 48
      <li>Finally, take the result of Step&nbsp;4 and add 40
      </ol></p>

      <p><b>Example:</b> Tux&nbsp;Paint running at fullscreen on a 1440x900
      display.
      <ul>
      <li>The canvas width is simply 1440&nbsp;-&nbsp;192, or 1248.
      <li>The canvas height is calculated as:
        <ol>
        <li>900&nbsp;-&nbsp;144, or 756
        <li>756&nbsp;/&nbsp;48, or 15.75
        <li>15.75 rounded down, or 15
        <li>15&nbsp;*&nbsp;48, or 720
        <li>720&nbsp;+&nbsp;40, or 760
        </ol>
      </ul>
      So the canvas within a 1440x900 Tux&nbsp;Paint window is 1248x760.</p>
    </blockquote>
  </blockquote>
</blockquote>

<hr size=2 noshade>


<h1><a name="further">Further Reading</a></h1>
<blockquote>
  Other documentation included with Tux&nbsp;Paint (in the "<code>docs</code>"
  folder/directory) include:

  <ul>
  <li><a href="../magic-docs/html/">"Magic" Tool Documentation
    ("magic-docs")</a><br>
    Documentation for each of the currently-installed "Magic" tools.

  <li><a href="../AUTHORS.txt">AUTHORS.txt</a><br>
    List of authors and contributors.
  
  <li><a href="../CHANGES.txt">CHANGES.txt</a><br>
    Summary of changed between releases.

  <li><a href="../COPYING.txt">COPYING.txt</a><br>
    Copying license (The GNU General Public License).

  <li><a href="../INSTALL.txt">INSTALL.txt</a><br>
    Instructions for compiling/installing, when applicable.

  <li><a href="EXTENDING.html">EXTENDING.html</a><br>
    Detailed instructions on creating brushes, stamps and starters,
    and adding fonts, to extend Tux&nbsp;Paint.
    
  <li><a href="OPTIONS.html">OPTIONS.html</a><br>
    Detailed instructions on command-line and configuration-file options,
    for those who don't want to use Tux&nbsp;Paint&nbsp;Config.
    
  <li><a href="../PNG.txt">PNG.txt</a><br>
    Notes on creating PNG format bitmapped images for use in Tux&nbsp;Paint.

  <li><a href="../SVG.txt">SVG.txt</a><br>
    Notes on creating SVG format vector images for use in Tux&nbsp;Paint.

  </ul>
</blockquote>

<hr size=2 noshade>


<h1><a name="help">How to Get Help</a></h1>
<blockquote>
  <p>If you need help, feel free to contact New Breed Software:</p>

  <blockquote>
    <a href="http://www.newbreedsoftware.com/">http://www.newbreedsoftware.com/</a>
  </blockquote>

  <p>You may also wish to participate in the numerous Tux&nbsp;Paint mailing
  lists:</p>

  <blockquote>
    <a href="http://www.tuxpaint.org/lists/">http://www.tuxpaint.org/lists/</a>
  </blockquote>
  
</blockquote>

</body></html>