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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
<a href="#pro-methods">Protected Member Functions</a> &#124;
<a href="a00244.html">List of all members</a>  </div>
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<div class="title">CpuD3D11VertexBuffer Class Reference</div>  </div>
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<p>Concrete vertex buffer class for Cpu subdivision and DirectX drawing.  
 <a href="a00010.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="a00131_source.html">cpuD3D11VertexBuffer.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ae6f29f48db71c5ed845eb6abe085af91"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#ae6f29f48db71c5ed845eb6abe085af91">~CpuD3D11VertexBuffer</a> ()</td></tr>
<tr class="memdesc:ae6f29f48db71c5ed845eb6abe085af91"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="#ae6f29f48db71c5ed845eb6abe085af91">More...</a><br /></td></tr>
<tr class="separator:ae6f29f48db71c5ed845eb6abe085af91"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a96601a091f8831823c4dd72b6c962f1b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a96601a091f8831823c4dd72b6c962f1b">UpdateData</a> (const float *src, int startVertex, int numVertices, void *deviceContext=NULL)</td></tr>
<tr class="separator:a96601a091f8831823c4dd72b6c962f1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2181e6522d82b2b2d7791a409b39e113"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a2181e6522d82b2b2d7791a409b39e113">GetNumElements</a> () const </td></tr>
<tr class="memdesc:a2181e6522d82b2b2d7791a409b39e113"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns how many elements defined in this vertex buffer.  <a href="#a2181e6522d82b2b2d7791a409b39e113">More...</a><br /></td></tr>
<tr class="separator:a2181e6522d82b2b2d7791a409b39e113"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a807a29d7d479d07d889ef8854622b674"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a807a29d7d479d07d889ef8854622b674">GetNumVertices</a> () const </td></tr>
<tr class="memdesc:a807a29d7d479d07d889ef8854622b674"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns how many vertices allocated in this vertex buffer.  <a href="#a807a29d7d479d07d889ef8854622b674">More...</a><br /></td></tr>
<tr class="separator:a807a29d7d479d07d889ef8854622b674"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8d1a789cec2b0683f415a706e63ea187"><td class="memItemLeft" align="right" valign="top">float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a8d1a789cec2b0683f415a706e63ea187">BindCpuBuffer</a> ()</td></tr>
<tr class="memdesc:a8d1a789cec2b0683f415a706e63ea187"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of CPU buffer.  <a href="#a8d1a789cec2b0683f415a706e63ea187">More...</a><br /></td></tr>
<tr class="separator:a8d1a789cec2b0683f415a706e63ea187"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaf74a9eeea377a93f82db3764b409f8e"><td class="memItemLeft" align="right" valign="top">ID3D11Buffer *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#aaf74a9eeea377a93f82db3764b409f8e">BindD3D11Buffer</a> (ID3D11DeviceContext *deviceContext)</td></tr>
<tr class="memdesc:aaf74a9eeea377a93f82db3764b409f8e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the D3D11 buffer object.  <a href="#aaf74a9eeea377a93f82db3764b409f8e">More...</a><br /></td></tr>
<tr class="separator:aaf74a9eeea377a93f82db3764b409f8e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7850c6836908441a90188fd5f94d5e05"><td class="memItemLeft" align="right" valign="top">ID3D11Buffer *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a7850c6836908441a90188fd5f94d5e05">BindVBO</a> (ID3D11DeviceContext *deviceContext)</td></tr>
<tr class="memdesc:a7850c6836908441a90188fd5f94d5e05"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the D3D11 buffer object (for <a class="el" href="a00047.html">Osd::Mesh</a> interface)  <a href="#a7850c6836908441a90188fd5f94d5e05">More...</a><br /></td></tr>
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Static Public Member Functions</h2></td></tr>
<tr class="memitem:a0a3b07759c12a6ab63e69d67c7c5fdc0"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="a00010.html">CpuD3D11VertexBuffer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a0a3b07759c12a6ab63e69d67c7c5fdc0">Create</a> (int numElements, int numVertices, ID3D11DeviceContext *deviceContext)</td></tr>
<tr class="memdesc:a0a3b07759c12a6ab63e69d67c7c5fdc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creator. Returns NULL if error.  <a href="#a0a3b07759c12a6ab63e69d67c7c5fdc0">More...</a><br /></td></tr>
<tr class="separator:a0a3b07759c12a6ab63e69d67c7c5fdc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr class="memitem:a632143bc1ec4fbbca2148b0e9e87bc08"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a632143bc1ec4fbbca2148b0e9e87bc08">CpuD3D11VertexBuffer</a> (int numElements, int numVertices)</td></tr>
<tr class="memdesc:a632143bc1ec4fbbca2148b0e9e87bc08"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructor.  <a href="#a632143bc1ec4fbbca2148b0e9e87bc08">More...</a><br /></td></tr>
<tr class="separator:a632143bc1ec4fbbca2148b0e9e87bc08"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae61b4ed6cc7cb69826cd0804c2d972b7"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#ae61b4ed6cc7cb69826cd0804c2d972b7">allocate</a> (ID3D11Device *device)</td></tr>
<tr class="separator:ae61b4ed6cc7cb69826cd0804c2d972b7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Concrete vertex buffer class for Cpu subdivision and DirectX drawing. </p>
<p><a class="el" href="a00010.html" title="Concrete vertex buffer class for Cpu subdivision and DirectX drawing. ">CpuD3D11VertexBuffer</a> implements CpuVertexBufferInterface and D3D11VertexBufferInterface.</p>
<p>An instance of this buffer class can be passed to <a class="el" href="a00011.html">CpuEvaluator</a>. </p>

<p>Definition at line <a class="el" href="a00131_source.html#l00048">48</a> of file <a class="el" href="a00131_source.html">cpuD3D11VertexBuffer.h</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">virtual ~<a class="el" href="a00010.html">CpuD3D11VertexBuffer</a> </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Destructor. </p>

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          <td class="memname"><a class="el" href="a00010.html">CpuD3D11VertexBuffer</a> </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>numElements</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>numVertices</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Constructor. </p>

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<h2 class="groupheader">Member Function Documentation</h2>
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          <td class="memname">bool allocate </td>
          <td>(</td>
          <td class="paramtype">ID3D11Device *&#160;</td>
          <td class="paramname"><em>device</em></td><td>)</td>
          <td></td>
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          <td class="memname">float* BindCpuBuffer </td>
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          <td class="paramname"></td><td>)</td>
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<p>Returns the address of CPU buffer. </p>

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          <td class="memname">ID3D11Buffer* BindD3D11Buffer </td>
          <td>(</td>
          <td class="paramtype">ID3D11DeviceContext *&#160;</td>
          <td class="paramname"><em>deviceContext</em></td><td>)</td>
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<p>Returns the D3D11 buffer object. </p>

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          <td class="memname">ID3D11Buffer* BindVBO </td>
          <td>(</td>
          <td class="paramtype">ID3D11DeviceContext *&#160;</td>
          <td class="paramname"><em>deviceContext</em></td><td>)</td>
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<p>Returns the D3D11 buffer object (for <a class="el" href="a00047.html">Osd::Mesh</a> interface) </p>

<p>Definition at line <a class="el" href="a00131_source.html#l00075">75</a> of file <a class="el" href="a00131_source.html">cpuD3D11VertexBuffer.h</a>.</p>

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          <td class="memname">static <a class="el" href="a00010.html">CpuD3D11VertexBuffer</a>* Create </td>
          <td>(</td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>numElements</em>, </td>
        </tr>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>numVertices</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">ID3D11DeviceContext *&#160;</td>
          <td class="paramname"><em>deviceContext</em>&#160;</td>
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          <td>)</td>
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<p>Creator. Returns NULL if error. </p>

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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Returns how many elements defined in this vertex buffer. </p>

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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Returns how many vertices allocated in this vertex buffer. </p>

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          <td class="memname">void UpdateData </td>
          <td>(</td>
          <td class="paramtype">const float *&#160;</td>
          <td class="paramname"><em>src</em>, </td>
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          <td class="paramtype">int&#160;</td>
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          <td class="paramname"><em>numVertices</em>, </td>
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          <td class="paramtype">void *&#160;</td>
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<p>This method is meant to be used in client code in order to provide coarse vertices data to <a class="el" href="a00185.html">Osd</a>. </p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>opensubdiv/osd/<a class="el" href="a00131_source.html">cpuD3D11VertexBuffer.h</a></li>
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