<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.10"/> <title>OpenSubdiv: CpuD3D11VertexBuffer Class Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtreedata.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); $(window).load(resizeHeight); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script 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<iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> | <a href="#pub-static-methods">Static Public Member Functions</a> | <a href="#pro-methods">Protected Member Functions</a> | <a href="a00244.html">List of all members</a> </div> <div class="headertitle"> <div class="title">CpuD3D11VertexBuffer Class Reference</div> </div> </div><!--header--> <div class="contents"> <p>Concrete vertex buffer class for Cpu subdivision and DirectX drawing. <a href="a00010.html#details">More...</a></p> <p><code>#include <<a class="el" href="a00131_source.html">cpuD3D11VertexBuffer.h</a>></code></p> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr class="memitem:ae6f29f48db71c5ed845eb6abe085af91"><td class="memItemLeft" align="right" valign="top">virtual </td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#ae6f29f48db71c5ed845eb6abe085af91">~CpuD3D11VertexBuffer</a> ()</td></tr> <tr class="memdesc:ae6f29f48db71c5ed845eb6abe085af91"><td class="mdescLeft"> </td><td class="mdescRight">Destructor. <a href="#ae6f29f48db71c5ed845eb6abe085af91">More...</a><br /></td></tr> <tr class="separator:ae6f29f48db71c5ed845eb6abe085af91"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a96601a091f8831823c4dd72b6c962f1b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a96601a091f8831823c4dd72b6c962f1b">UpdateData</a> (const float *src, int startVertex, int numVertices, void *deviceContext=NULL)</td></tr> <tr class="separator:a96601a091f8831823c4dd72b6c962f1b"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a2181e6522d82b2b2d7791a409b39e113"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a2181e6522d82b2b2d7791a409b39e113">GetNumElements</a> () const </td></tr> <tr class="memdesc:a2181e6522d82b2b2d7791a409b39e113"><td class="mdescLeft"> </td><td class="mdescRight">Returns how many elements defined in this vertex buffer. <a href="#a2181e6522d82b2b2d7791a409b39e113">More...</a><br /></td></tr> <tr class="separator:a2181e6522d82b2b2d7791a409b39e113"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a807a29d7d479d07d889ef8854622b674"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a807a29d7d479d07d889ef8854622b674">GetNumVertices</a> () const </td></tr> <tr class="memdesc:a807a29d7d479d07d889ef8854622b674"><td class="mdescLeft"> </td><td class="mdescRight">Returns how many vertices allocated in this vertex buffer. <a href="#a807a29d7d479d07d889ef8854622b674">More...</a><br /></td></tr> <tr class="separator:a807a29d7d479d07d889ef8854622b674"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a8d1a789cec2b0683f415a706e63ea187"><td class="memItemLeft" align="right" valign="top">float * </td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a8d1a789cec2b0683f415a706e63ea187">BindCpuBuffer</a> ()</td></tr> <tr class="memdesc:a8d1a789cec2b0683f415a706e63ea187"><td class="mdescLeft"> </td><td class="mdescRight">Returns the address of CPU buffer. <a href="#a8d1a789cec2b0683f415a706e63ea187">More...</a><br /></td></tr> <tr class="separator:a8d1a789cec2b0683f415a706e63ea187"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aaf74a9eeea377a93f82db3764b409f8e"><td class="memItemLeft" align="right" valign="top">ID3D11Buffer * </td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#aaf74a9eeea377a93f82db3764b409f8e">BindD3D11Buffer</a> (ID3D11DeviceContext *deviceContext)</td></tr> <tr class="memdesc:aaf74a9eeea377a93f82db3764b409f8e"><td class="mdescLeft"> </td><td class="mdescRight">Returns the D3D11 buffer object. <a href="#aaf74a9eeea377a93f82db3764b409f8e">More...</a><br /></td></tr> <tr class="separator:aaf74a9eeea377a93f82db3764b409f8e"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a7850c6836908441a90188fd5f94d5e05"><td class="memItemLeft" align="right" valign="top">ID3D11Buffer * </td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a7850c6836908441a90188fd5f94d5e05">BindVBO</a> (ID3D11DeviceContext *deviceContext)</td></tr> <tr class="memdesc:a7850c6836908441a90188fd5f94d5e05"><td class="mdescLeft"> </td><td class="mdescRight">Returns the D3D11 buffer object (for <a class="el" href="a00047.html">Osd::Mesh</a> interface) <a href="#a7850c6836908441a90188fd5f94d5e05">More...</a><br /></td></tr> <tr class="separator:a7850c6836908441a90188fd5f94d5e05"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a> Static Public Member Functions</h2></td></tr> <tr class="memitem:a0a3b07759c12a6ab63e69d67c7c5fdc0"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="a00010.html">CpuD3D11VertexBuffer</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a0a3b07759c12a6ab63e69d67c7c5fdc0">Create</a> (int numElements, int numVertices, ID3D11DeviceContext *deviceContext)</td></tr> <tr class="memdesc:a0a3b07759c12a6ab63e69d67c7c5fdc0"><td class="mdescLeft"> </td><td class="mdescRight">Creator. Returns NULL if error. <a href="#a0a3b07759c12a6ab63e69d67c7c5fdc0">More...</a><br /></td></tr> <tr class="separator:a0a3b07759c12a6ab63e69d67c7c5fdc0"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a> Protected Member Functions</h2></td></tr> <tr class="memitem:a632143bc1ec4fbbca2148b0e9e87bc08"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#a632143bc1ec4fbbca2148b0e9e87bc08">CpuD3D11VertexBuffer</a> (int numElements, int numVertices)</td></tr> <tr class="memdesc:a632143bc1ec4fbbca2148b0e9e87bc08"><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#a632143bc1ec4fbbca2148b0e9e87bc08">More...</a><br /></td></tr> <tr class="separator:a632143bc1ec4fbbca2148b0e9e87bc08"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ae61b4ed6cc7cb69826cd0804c2d972b7"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="a00010.html#ae61b4ed6cc7cb69826cd0804c2d972b7">allocate</a> (ID3D11Device *device)</td></tr> <tr class="separator:ae61b4ed6cc7cb69826cd0804c2d972b7"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> <div class="textblock"><p>Concrete vertex buffer class for Cpu subdivision and DirectX drawing. </p> <p><a class="el" href="a00010.html" title="Concrete vertex buffer class for Cpu subdivision and DirectX drawing. ">CpuD3D11VertexBuffer</a> implements CpuVertexBufferInterface and D3D11VertexBufferInterface.</p> <p>An instance of this buffer class can be passed to <a class="el" href="a00011.html">CpuEvaluator</a>. </p> <p>Definition at line <a class="el" href="a00131_source.html#l00048">48</a> of file <a class="el" href="a00131_source.html">cpuD3D11VertexBuffer.h</a>.</p> </div><h2 class="groupheader">Constructor & Destructor Documentation</h2> <a class="anchor" id="ae6f29f48db71c5ed845eb6abe085af91"></a> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">virtual ~<a class="el" href="a00010.html">CpuD3D11VertexBuffer</a> </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">virtual</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Destructor. </p> </div> </div> <a class="anchor" id="a632143bc1ec4fbbca2148b0e9e87bc08"></a> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname"><a class="el" href="a00010.html">CpuD3D11VertexBuffer</a> </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"><em>numElements</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">int </td> <td class="paramname"><em>numVertices</em> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">protected</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Constructor. </p> </div> </div> <h2 class="groupheader">Member Function Documentation</h2> <a class="anchor" id="ae61b4ed6cc7cb69826cd0804c2d972b7"></a> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">bool allocate </td> <td>(</td> <td class="paramtype">ID3D11Device * </td> <td class="paramname"><em>device</em></td><td>)</td> <td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">protected</span></span> </td> </tr> </table> </div><div class="memdoc"> </div> </div> <a class="anchor" id="a8d1a789cec2b0683f415a706e63ea187"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">float* BindCpuBuffer </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Returns the address of CPU buffer. </p> </div> </div> <a class="anchor" id="aaf74a9eeea377a93f82db3764b409f8e"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">ID3D11Buffer* BindD3D11Buffer </td> <td>(</td> <td class="paramtype">ID3D11DeviceContext * </td> <td class="paramname"><em>deviceContext</em></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Returns the D3D11 buffer object. </p> </div> </div> <a class="anchor" id="a7850c6836908441a90188fd5f94d5e05"></a> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">ID3D11Buffer* BindVBO </td> <td>(</td> <td class="paramtype">ID3D11DeviceContext * </td> <td class="paramname"><em>deviceContext</em></td><td>)</td> <td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">inline</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Returns the D3D11 buffer object (for <a class="el" href="a00047.html">Osd::Mesh</a> interface) </p> <p>Definition at line <a class="el" href="a00131_source.html#l00075">75</a> of file <a class="el" href="a00131_source.html">cpuD3D11VertexBuffer.h</a>.</p> </div> </div> <a class="anchor" id="a0a3b07759c12a6ab63e69d67c7c5fdc0"></a> <div class="memitem"> <div class="memproto"> <table class="mlabels"> <tr> <td class="mlabels-left"> <table class="memname"> <tr> <td class="memname">static <a class="el" href="a00010.html">CpuD3D11VertexBuffer</a>* Create </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"><em>numElements</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">int </td> <td class="paramname"><em>numVertices</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">ID3D11DeviceContext * </td> <td class="paramname"><em>deviceContext</em> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td> </tr> </table> </td> <td class="mlabels-right"> <span class="mlabels"><span class="mlabel">static</span></span> </td> </tr> </table> </div><div class="memdoc"> <p>Creator. Returns NULL if error. </p> </div> </div> <a class="anchor" id="a2181e6522d82b2b2d7791a409b39e113"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int GetNumElements </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const</td> </tr> </table> </div><div class="memdoc"> <p>Returns how many elements defined in this vertex buffer. </p> </div> </div> <a class="anchor" id="a807a29d7d479d07d889ef8854622b674"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int GetNumVertices </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const</td> </tr> </table> </div><div class="memdoc"> <p>Returns how many vertices allocated in this vertex buffer. </p> </div> </div> <a class="anchor" id="a96601a091f8831823c4dd72b6c962f1b"></a> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void UpdateData </td> <td>(</td> <td class="paramtype">const float * </td> <td class="paramname"><em>src</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">int </td> <td class="paramname"><em>startVertex</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">int </td> <td class="paramname"><em>numVertices</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">void * </td> <td class="paramname"><em>deviceContext</em> = <code>NULL</code> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td> </tr> </table> </div><div class="memdoc"> <p>This method is meant to be used in client code in order to provide coarse vertices data to <a class="el" href="a00185.html">Osd</a>. </p> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li>opensubdiv/osd/<a class="el" href="a00131_source.html">cpuD3D11VertexBuffer.h</a></li> </ul> </div><!-- contents --> </div><!-- doc-content --> <!-- start footer part --> <div id="nav-path" class="navpath"><!-- id is needed for treeview function! --> <ul> <li class="navelem"><a class="el" href="a00180.html">OpenSubdiv</a></li><li class="navelem"><a class="el" href="a00181.html">OPENSUBDIV_VERSION</a></li><li class="navelem"><a class="el" href="a00185.html">Osd</a></li><li class="navelem"><a class="el" href="a00010.html">CpuD3D11VertexBuffer</a></li> <li class="footer">Generated on Wed Sep 6 2023 17:36:01 for OpenSubdiv by <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.10 </li> </ul> </div> </body> </html>