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class="comment single">//------------------------------------------------------------------------------ // Tutorial description: // // This tutorial illustrates the use of the SurfaceFactory, Surface // and Parameterization classes for creating and evaluating the limit // surface associated with each base face of a mesh. // // Following the creation of a connected mesh for a shape (using a // Far::TopologyRefiner, as illustrated in Far tutorials), an instance // of a SurfaceFactory is declared to process its faces. Each face of // the mesh is evaluated and tessellated independently (with a simple // triangle fan), with results written out in Obj format for inspection. // // These classes make it simple to evaluate and tessellate all faces // (quads, tris or others) while supporting the full set of subdivision // options. While a triangle fan may be a trivial tessellation (and so // not very useful) later examples using the Tessellation class provide // more useful results with the same simplicity. // </span><span class="whitespace"> </span><span class="comment preproc">#include</span><span class="whitespace"> </span><span class="comment preprocfile"><opensubdiv/far/topologyRefiner.h></span><span class="comment preproc"> #include</span><span class="whitespace"> </span><span class="comment preprocfile"><opensubdiv/bfr/refinerSurfaceFactory.h></span><span class="comment preproc"> #include</span><span class="whitespace"> </span><span class="comment preprocfile"><opensubdiv/bfr/surface.h></span><span class="comment preproc"> </span><span class="whitespace"> </span><span class="comment preproc">#include</span><span class="whitespace"> </span><span class="comment preprocfile"><vector></span><span class="comment preproc"> #include</span><span class="whitespace"> </span><span class="comment preprocfile"><string></span><span class="comment preproc"> #include</span><span class="whitespace"> </span><span class="comment preprocfile"><cstring></span><span class="comment preproc"> #include</span><span class="whitespace"> </span><span class="comment preprocfile"><cstdio></span><span class="comment preproc"> </span><span class="whitespace"> </span><span class="comment single">// Local headers with support for this tutorial in "namespace tutorial" </span><span class="comment preproc">#include</span><span class="whitespace"> </span><span class="comment preprocfile">"./meshLoader.h"</span><span class="comment preproc"> #include</span><span class="whitespace"> </span><span class="comment preprocfile">"./objWriter.h"</span><span class="comment preproc"> </span><span class="whitespace"> </span><span class="keyword">using</span><span class="whitespace"> </span><span class="keyword">namespace</span><span class="whitespace"> </span><span class="name namespace">OpenSubdiv</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="comment single">// // Simple command line arguments to provide input and run-time options: // </span><span class="keyword">class</span><span class="whitespace"> </span><span class="name class">Args</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="keyword">public</span><span class="operator">:</span><span class="whitespace"> </span><span class="name">std</span><span class="operator">::</span><span class="name">string</span><span class="whitespace"> </span><span class="name">inputObjFile</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">std</span><span class="operator">::</span><span class="name">string</span><span class="whitespace"> </span><span class="name">outputObjFile</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">Sdc</span><span class="operator">::</span><span class="name">SchemeType</span><span class="whitespace"> </span><span class="name">schemeType</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="keyword">public</span><span class="operator">:</span><span class="whitespace"> </span><span class="name">Args</span><span class="punctuation">(</span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name">argc</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="keyword type">char</span><span class="whitespace"> </span><span class="operator">*</span><span class="whitespace"> </span><span class="name">argv</span><span class="punctuation">[])</span><span class="whitespace"> </span><span class="operator">:</span><span class="whitespace"> </span><span class="name">inputObjFile</span><span class="punctuation">(),</span><span class="whitespace"> </span><span class="name">outputObjFile</span><span class="punctuation">(),</span><span class="whitespace"> </span><span class="name">schemeType</span><span class="punctuation">(</span><span class="name">Sdc</span><span class="operator">::</span><span class="name">SCHEME_CATMARK</span><span class="punctuation">)</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="keyword">for</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name">i</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="literal number integer">1</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">i</span><span class="whitespace"> </span><span class="operator"><</span><span class="whitespace"> </span><span class="name">argc</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="operator">++</span><span class="name">i</span><span class="punctuation">)</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="keyword">if</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="name">strstr</span><span class="punctuation">(</span><span class="name">argv</span><span class="punctuation">[</span><span class="name">i</span><span class="punctuation">],</span><span class="whitespace"> </span><span class="literal string">".obj"</span><span class="punctuation">))</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="keyword">if</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="name">inputObjFile</span><span class="punctuation">.</span><span class="name">empty</span><span class="punctuation">())</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="name">inputObjFile</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">std</span><span class="operator">::</span><span class="name">string</span><span class="punctuation">(</span><span class="name">argv</span><span class="punctuation">[</span><span class="name">i</span><span class="punctuation">]);</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="keyword">else</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="name">fprintf</span><span class="punctuation">(</span><span class="name">stderr</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="literal string">"Warning: Extra Obj file '%s' ignored</span><span class="literal string escape">\n</span><span class="literal string">"</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">argv</span><span class="punctuation">[</span><span class="name">i</span><span class="punctuation">]);</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="keyword">else</span><span class="whitespace"> </span><span class="keyword">if</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="operator">!</span><span class="name">strcmp</span><span class="punctuation">(</span><span class="name">argv</span><span class="punctuation">[</span><span class="name">i</span><span class="punctuation">],</span><span class="whitespace"> </span><span class="literal string">"-o"</span><span class="punctuation">))</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="keyword">if</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="operator">++</span><span class="name">i</span><span class="whitespace"> </span><span class="operator"><</span><span class="whitespace"> </span><span class="name">argc</span><span class="punctuation">)</span><span class="whitespace"> </span><span class="name">outputObjFile</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">std</span><span class="operator">::</span><span class="name">string</span><span class="punctuation">(</span><span class="name">argv</span><span class="punctuation">[</span><span class="name">i</span><span class="punctuation">]);</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="keyword">else</span><span class="whitespace"> </span><span class="keyword">if</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="operator">!</span><span class="name">strcmp</span><span class="punctuation">(</span><span class="name">argv</span><span class="punctuation">[</span><span class="name">i</span><span class="punctuation">],</span><span class="whitespace"> </span><span class="literal string">"-bilinear"</span><span class="punctuation">))</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="name">schemeType</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">Sdc</span><span class="operator">::</span><span class="name">SCHEME_BILINEAR</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="keyword">else</span><span class="whitespace"> </span><span class="keyword">if</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="operator">!</span><span class="name">strcmp</span><span class="punctuation">(</span><span class="name">argv</span><span class="punctuation">[</span><span class="name">i</span><span class="punctuation">],</span><span class="whitespace"> </span><span class="literal string">"-catmark"</span><span class="punctuation">))</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="name">schemeType</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">Sdc</span><span class="operator">::</span><span class="name">SCHEME_CATMARK</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="keyword">else</span><span class="whitespace"> </span><span class="keyword">if</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="operator">!</span><span class="name">strcmp</span><span class="punctuation">(</span><span class="name">argv</span><span class="punctuation">[</span><span class="name">i</span><span class="punctuation">],</span><span class="whitespace"> </span><span class="literal string">"-loop"</span><span class="punctuation">))</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="name">schemeType</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">Sdc</span><span class="operator">::</span><span class="name">SCHEME_LOOP</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="keyword">else</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="name">fprintf</span><span class="punctuation">(</span><span class="name">stderr</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="literal string">"Warning: Unrecognized argument '%s' ignored</span><span class="literal string escape">\n</span><span class="literal string">"</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">argv</span><span class="punctuation">[</span><span class="name">i</span><span class="punctuation">]);</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="keyword">private</span><span class="operator">:</span><span class="whitespace"> </span><span class="name">Args</span><span class="punctuation">()</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="punctuation">};</span><span class="whitespace"> </span><span class="comment single">// // The main tessellation function: given a mesh and vertex positions, // tessellate each face -- writing results in Obj format. // </span><span class="keyword type">void</span><span class="whitespace"> </span><span class="name function">tessellateToObj</span><span class="punctuation">(</span><span class="name">Far</span><span class="operator">::</span><span class="name">TopologyRefiner</span><span class="whitespace"> </span><span class="keyword">const</span><span class="whitespace"> </span><span class="operator">&</span><span class="whitespace"> </span><span class="name">meshTopology</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">std</span><span class="operator">::</span><span class="name">vector</span><span class="operator"><</span><span class="keyword type">float</span><span class="operator">></span><span class="whitespace"> </span><span class="keyword">const</span><span class="whitespace"> </span><span class="operator">&</span><span class="whitespace"> </span><span class="name">meshVertexPositions</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">Args</span><span class="whitespace"> </span><span class="keyword">const</span><span class="whitespace"> </span><span class="operator">&</span><span class="whitespace"> </span><span class="name">options</span><span class="punctuation">)</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// Use simpler local type names for the Surface and its factory: </span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="keyword">typedef</span><span class="whitespace"> </span><span class="name">Bfr</span><span class="operator">::</span><span class="name">RefinerSurfaceFactory</span><span class="operator"><></span><span class="whitespace"> </span><span class="name">SurfaceFactory</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="keyword">typedef</span><span class="whitespace"> </span><span class="name">Bfr</span><span class="operator">::</span><span class="name">Surface</span><span class="operator"><</span><span class="keyword type">float</span><span class="operator">></span><span class="whitespace"> </span><span class="name">Surface</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// Initialize the SurfaceFactory for the given base mesh (very low </span><span class="whitespace"> </span><span class="comment single">// cost in terms of both time and space) and tessellate each face </span><span class="whitespace"> </span><span class="comment single">// independently (i.e. no shared vertices): </span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// Note that the SurfaceFactory is not thread-safe by default due to </span><span class="whitespace"> </span><span class="comment single">// use of an internal cache. Creating a separate instance of the </span><span class="whitespace"> </span><span class="comment single">// SurfaceFactory for each thread is one way to safely parallelize </span><span class="whitespace"> </span><span class="comment single">// this loop. Another (preferred) is to assign a thread-safe cache </span><span class="whitespace"> </span><span class="comment single">// to the single instance. </span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// First declare any evaluation options when initializing (though </span><span class="whitespace"> </span><span class="comment single">// none are used in this simple case): </span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="name">SurfaceFactory</span><span class="operator">::</span><span class="name">Options</span><span class="whitespace"> </span><span class="name">surfaceOptions</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">SurfaceFactory</span><span class="whitespace"> </span><span class="name">meshSurfaceFactory</span><span class="punctuation">(</span><span class="name">meshTopology</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">surfaceOptions</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// The Surface to be constructed and evaluated for each face -- as </span><span class="whitespace"> </span><span class="comment single">// well as the intermediate and output data associated with it -- can </span><span class="whitespace"> </span><span class="comment single">// be declared in the scope local to each face. But since dynamic </span><span class="whitespace"> </span><span class="comment single">// memory is involved with these variables, it is preferred to declare </span><span class="whitespace"> </span><span class="comment single">// them outside that loop to preserve and reuse that dynamic memory. </span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="name">Surface</span><span class="whitespace"> </span><span class="name">faceSurface</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">std</span><span class="operator">::</span><span class="name">vector</span><span class="operator"><</span><span class="keyword type">float</span><span class="operator">></span><span class="whitespace"> </span><span class="name">facePatchPoints</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">std</span><span class="operator">::</span><span class="name">vector</span><span class="operator"><</span><span class="keyword type">float</span><span class="operator">></span><span class="whitespace"> </span><span class="name">outCoords</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">std</span><span class="operator">::</span><span class="name">vector</span><span class="operator"><</span><span class="keyword type">float</span><span class="operator">></span><span class="whitespace"> </span><span class="name">outPos</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">outDu</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">outDv</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">std</span><span class="operator">::</span><span class="name">vector</span><span class="operator"><</span><span class="keyword type">int</span><span class="operator">></span><span class="whitespace"> </span><span class="name">outTriangles</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// Process each face, writing the output of each in Obj format: </span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="name">tutorial</span><span class="operator">::</span><span class="name">ObjWriter</span><span class="whitespace"> </span><span class="name">objWriter</span><span class="punctuation">(</span><span class="name">options</span><span class="punctuation">.</span><span class="name">outputObjFile</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name">numFaces</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">meshSurfaceFactory</span><span class="punctuation">.</span><span class="name">GetNumFaces</span><span class="punctuation">();</span><span class="whitespace"> </span><span class="keyword">for</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name">faceIndex</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="literal number integer">0</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">faceIndex</span><span class="whitespace"> </span><span class="operator"><</span><span class="whitespace"> </span><span class="name">numFaces</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="operator">++</span><span class="name">faceIndex</span><span class="punctuation">)</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// Initialize the Surface for this face -- if valid (skipping </span><span class="whitespace"> </span><span class="comment single">// holes and boundary faces in some rare cases): </span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="keyword">if</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="operator">!</span><span class="name">meshSurfaceFactory</span><span class="punctuation">.</span><span class="name">InitVertexSurface</span><span class="punctuation">(</span><span class="name">faceIndex</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="operator">&</span><span class="name">faceSurface</span><span class="punctuation">))</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="keyword">continue</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// Get the Parameterization of the Surface and use it to identify </span><span class="whitespace"> </span><span class="comment single">// coordinates for evaluation -- in this case, at the vertices </span><span class="whitespace"> </span><span class="comment single">// and center of the face to create a fan of triangles: </span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="name">Bfr</span><span class="operator">::</span><span class="name">Parameterization</span><span class="whitespace"> </span><span class="name">faceParam</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">faceSurface</span><span class="punctuation">.</span><span class="name">GetParameterization</span><span class="punctuation">();</span><span class="whitespace"> </span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name">faceSize</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">faceParam</span><span class="punctuation">.</span><span class="name">GetFaceSize</span><span class="punctuation">();</span><span class="whitespace"> </span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name">numOutCoords</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">faceSize</span><span class="whitespace"> </span><span class="operator">+</span><span class="whitespace"> </span><span class="literal number integer">1</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">outCoords</span><span class="punctuation">.</span><span class="name">resize</span><span class="punctuation">(</span><span class="name">numOutCoords</span><span class="whitespace"> </span><span class="operator">*</span><span class="whitespace"> </span><span class="literal number integer">2</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="keyword">for</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name">i</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="literal number integer">0</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">i</span><span class="whitespace"> </span><span class="operator"><</span><span class="whitespace"> </span><span class="name">faceSize</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="operator">++</span><span class="name">i</span><span class="punctuation">)</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="name">faceParam</span><span class="punctuation">.</span><span class="name">GetVertexCoord</span><span class="punctuation">(</span><span class="name">i</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="operator">&</span><span class="name">outCoords</span><span class="punctuation">[</span><span class="name">i</span><span class="operator">*</span><span class="literal number integer">2</span><span class="punctuation">]);</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="name">faceParam</span><span class="punctuation">.</span><span class="name">GetCenterCoord</span><span class="punctuation">(</span><span class="operator">&</span><span class="name">outCoords</span><span class="punctuation">[</span><span class="name">faceSize</span><span class="operator">*</span><span class="literal number integer">2</span><span class="punctuation">]);</span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// Prepare the patch points for the Surface, then use them to </span><span class="whitespace"> </span><span class="comment single">// evaluate output points for all identified coordinates: </span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// Resize patch point and output arrays: </span><span class="whitespace"> </span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name">pointSize</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="literal number integer">3</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">facePatchPoints</span><span class="punctuation">.</span><span class="name">resize</span><span class="punctuation">(</span><span class="name">faceSurface</span><span class="punctuation">.</span><span class="name">GetNumPatchPoints</span><span class="punctuation">()</span><span class="whitespace"> </span><span class="operator">*</span><span class="whitespace"> </span><span class="name">pointSize</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="name">outPos</span><span class="punctuation">.</span><span class="name">resize</span><span class="punctuation">(</span><span class="name">numOutCoords</span><span class="whitespace"> </span><span class="operator">*</span><span class="whitespace"> </span><span class="name">pointSize</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="name">outDu</span><span class="punctuation">.</span><span class="name">resize</span><span class="punctuation">(</span><span class="name">numOutCoords</span><span class="whitespace"> </span><span class="operator">*</span><span class="whitespace"> </span><span class="name">pointSize</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="name">outDv</span><span class="punctuation">.</span><span class="name">resize</span><span class="punctuation">(</span><span class="name">numOutCoords</span><span class="whitespace"> </span><span class="operator">*</span><span class="whitespace"> </span><span class="name">pointSize</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="comment single">// Populate patch point and output arrays: </span><span class="whitespace"> </span><span class="name">faceSurface</span><span class="punctuation">.</span><span class="name">PreparePatchPoints</span><span class="punctuation">(</span><span class="name">meshVertexPositions</span><span class="punctuation">.</span><span class="name">data</span><span class="punctuation">(),</span><span class="whitespace"> </span><span class="name">pointSize</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">facePatchPoints</span><span class="punctuation">.</span><span class="name">data</span><span class="punctuation">(),</span><span class="whitespace"> </span><span class="name">pointSize</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="keyword">for</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name">i</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="literal number integer">0</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">j</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="literal number integer">0</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">i</span><span class="whitespace"> </span><span class="operator"><</span><span class="whitespace"> </span><span class="name">numOutCoords</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="operator">++</span><span class="name">i</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">j</span><span class="whitespace"> </span><span class="operator">+=</span><span class="whitespace"> </span><span class="name">pointSize</span><span class="punctuation">)</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="name">faceSurface</span><span class="punctuation">.</span><span class="name">Evaluate</span><span class="punctuation">(</span><span class="operator">&</span><span class="name">outCoords</span><span class="punctuation">[</span><span class="name">i</span><span class="operator">*</span><span class="literal number integer">2</span><span class="punctuation">],</span><span class="whitespace"> </span><span class="name">facePatchPoints</span><span class="punctuation">.</span><span class="name">data</span><span class="punctuation">(),</span><span class="whitespace"> </span><span class="name">pointSize</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="operator">&</span><span class="name">outPos</span><span class="punctuation">[</span><span class="name">j</span><span class="punctuation">],</span><span class="whitespace"> </span><span class="operator">&</span><span class="name">outDu</span><span class="punctuation">[</span><span class="name">j</span><span class="punctuation">],</span><span class="whitespace"> </span><span class="operator">&</span><span class="name">outDv</span><span class="punctuation">[</span><span class="name">j</span><span class="punctuation">]);</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// Identify the faces of the tessellation, i.e. the triangle fan </span><span class="whitespace"> </span><span class="comment single">// connecting points at the vertices to the center (last) point: </span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// Note the need to offset vertex indices for the output faces -- </span><span class="whitespace"> </span><span class="comment single">// using the number of vertices generated prior to this face. </span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name">objVertexIndexOffset</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">objWriter</span><span class="punctuation">.</span><span class="name">GetNumVertices</span><span class="punctuation">();</span><span class="whitespace"> </span><span class="name">outTriangles</span><span class="punctuation">.</span><span class="name">resize</span><span class="punctuation">(</span><span class="name">faceSize</span><span class="whitespace"> </span><span class="operator">*</span><span class="whitespace"> </span><span class="literal number integer">3</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="keyword type">int</span><span class="whitespace"> </span><span class="operator">*</span><span class="whitespace"> </span><span class="name">outTriangle</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">outTriangles</span><span class="punctuation">.</span><span class="name">data</span><span class="punctuation">();</span><span class="whitespace"> </span><span class="keyword">for</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name">i</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="literal number integer">0</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">i</span><span class="whitespace"> </span><span class="operator"><</span><span class="whitespace"> </span><span class="name">faceSize</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="operator">++</span><span class="name">i</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">outTriangle</span><span class="whitespace"> </span><span class="operator">+=</span><span class="whitespace"> </span><span class="literal number integer">3</span><span class="punctuation">)</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="name">outTriangle</span><span class="punctuation">[</span><span class="literal number integer">0</span><span class="punctuation">]</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">objVertexIndexOffset</span><span class="whitespace"> </span><span class="operator">+</span><span class="whitespace"> </span><span class="name">i</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">outTriangle</span><span class="punctuation">[</span><span class="literal number integer">1</span><span class="punctuation">]</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">objVertexIndexOffset</span><span class="whitespace"> </span><span class="operator">+</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="name">i</span><span class="whitespace"> </span><span class="operator">+</span><span class="whitespace"> </span><span class="literal number integer">1</span><span class="punctuation">)</span><span class="whitespace"> </span><span class="operator">%</span><span class="whitespace"> </span><span class="name">faceSize</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">outTriangle</span><span class="punctuation">[</span><span class="literal number integer">2</span><span class="punctuation">]</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">objVertexIndexOffset</span><span class="whitespace"> </span><span class="operator">+</span><span class="whitespace"> </span><span class="name">faceSize</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="comment single">// Write the evaluated points and faces connecting them as Obj: </span><span class="whitespace"> </span><span class="comment single">// </span><span class="whitespace"> </span><span class="name">objWriter</span><span class="punctuation">.</span><span class="name">WriteGroupName</span><span class="punctuation">(</span><span class="literal string">"baseFace_"</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">faceIndex</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="name">objWriter</span><span class="punctuation">.</span><span class="name">WriteVertexPositions</span><span class="punctuation">(</span><span class="name">outPos</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="name">objWriter</span><span class="punctuation">.</span><span class="name">WriteVertexNormals</span><span class="punctuation">(</span><span class="name">outDu</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">outDv</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="name">objWriter</span><span class="punctuation">.</span><span class="name">WriteFaces</span><span class="punctuation">(</span><span class="name">outTriangles</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="literal number integer">3</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name builtin">true</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name builtin">false</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="comment single">// // Load command line arguments, specified or default geometry and process: // </span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name function">main</span><span class="punctuation">(</span><span class="keyword type">int</span><span class="whitespace"> </span><span class="name">argc</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="keyword type">char</span><span class="whitespace"> </span><span class="operator">*</span><span class="whitespace"> </span><span class="name">argv</span><span class="punctuation">[])</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="name">Args</span><span class="whitespace"> </span><span class="name">args</span><span class="punctuation">(</span><span class="name">argc</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">argv</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="name">Far</span><span class="operator">::</span><span class="name">TopologyRefiner</span><span class="whitespace"> </span><span class="operator">*</span><span class="whitespace"> </span><span class="name">meshTopology</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="literal number integer">0</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">std</span><span class="operator">::</span><span class="name">vector</span><span class="operator"><</span><span class="keyword type">float</span><span class="operator">></span><span class="whitespace"> </span><span class="name">meshVtxPositions</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">std</span><span class="operator">::</span><span class="name">vector</span><span class="operator"><</span><span class="keyword type">float</span><span class="operator">></span><span class="whitespace"> </span><span class="name">meshFVarUVs</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="name">meshTopology</span><span class="whitespace"> </span><span class="operator">=</span><span class="whitespace"> </span><span class="name">tutorial</span><span class="operator">::</span><span class="name">createTopologyRefiner</span><span class="punctuation">(</span><span class="whitespace"> </span><span class="name">args</span><span class="punctuation">.</span><span class="name">inputObjFile</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">args</span><span class="punctuation">.</span><span class="name">schemeType</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">meshVtxPositions</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">meshFVarUVs</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="keyword">if</span><span class="whitespace"> </span><span class="punctuation">(</span><span class="name">meshTopology</span><span class="whitespace"> </span><span class="operator">==</span><span class="whitespace"> </span><span class="literal number integer">0</span><span class="punctuation">)</span><span class="whitespace"> </span><span class="punctuation">{</span><span class="whitespace"> </span><span class="keyword">return</span><span class="whitespace"> </span><span class="name">EXIT_FAILURE</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="name">tessellateToObj</span><span class="punctuation">(</span><span class="operator">*</span><span class="name">meshTopology</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">meshVtxPositions</span><span class="punctuation">,</span><span class="whitespace"> </span><span class="name">args</span><span class="punctuation">);</span><span class="whitespace"> </span><span class="keyword">delete</span><span class="whitespace"> </span><span class="name">meshTopology</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="keyword">return</span><span class="whitespace"> </span><span class="name">EXIT_SUCCESS</span><span class="punctuation">;</span><span class="whitespace"> </span><span class="punctuation">}</span><span class="whitespace"> </span><span class="comment single">//------------------------------------------------------------------------------</span> </pre> </div> <div class="footer"> <hr class="footer" /> Generated on: 2023-09-06 15:35 UTC. </div> </body> </html> </div><!-- close topicLeftData-MainData --> 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